Board game apparatus

ABSTRACT

A board game apparatus including a playing board, bearing a plurality of separately delineated playing areas, each of said areas being formed with a plurality of laterally adjacent progress spaces, arranged in sequential array and terminating in a separately defined target space; and a target butt piece, positionable adjacent said target space and adapted for displaying alternately selectable means for indicating the use of separately defined rules for regulating the progress of movement of playing pieces upon the playing board.

Sheward 1 1 BOARD GAME APPARATUS [75] Inventor: William H. Sheward, Genoa Twsp.,

Delaware County, Ohio [73] Assignee: Frank [1. Foster, Columbus, Ohio [22] Filed: Dec. 30, 1971 21 Appl. N0.: 214,012

[52] US. CL. 273/134 B, 273/134 CB, 273/134 DB [51] Int. Cl. A63f 3/00 [58] Field of Search 273/134, 134 AA, 134 AC,

273/134 AD, 1348, 134 CA, 134 CB, 134

CH, 134 DE [56] References Cited UNITED STATES PATENTS 3,416,802 12/1968 Montesi... 273/13'4CB 1,334,176 3/1920 Seagrave 273/134 ES 8/1938 Goertemiller 273/134 C FOREIGN PATENTS OR APPLICATIONS 915,406 7/1946 France 273/134 AG 737,062 9/1955 Great Britain 273/134 AG Primary ExaminerDelbert B. Lowe ABSTRACT A board game apparatus including a playing board, bearing a plurality of separately delineated playing areas, each of said areas being formed with a plurality of laterally adjacent progress spaces, arranged in sequential array'and terminating in a separately defined target space; and a target butt piece, positionable adjacent said target space and adapted for displaying alternately selectable means for indicating the use of separately defined rules for regulating the progress of movement of playing pieces upon the playing board.

7 Claims, 11 Drawing Figures PATENTEDMAY H974 3809.408

sum 10F 3 I5 I 6 INVENTOR,

F 6 WILLIAM H. SHEWARD ATTORNE PAI'EIII'EIIIII 1 I914 18099408 SHEEI 2 BF 3 FIG 3' 6I\ FIELD PROGRESS VARIATION G0 BACK '62 3 SPACES FIG 5 FIELD VALUE In The Dead Cen'har" POINTS 'FIG6 INVENTOR.

WILLIAM H- SHEWARD ATTORNEY WW 1 Ian SHEET 3 BF 3 ANIMAL SCORE -WOUND .Ezmim lsr. dom l8 2nd. do? l4 3rd dor 8 FIG ll INVENTOR. WILLIAM H. SHEWARD ATTORN Y 1 BOARD GAME APPARATUS BACKGROUND The invention disclosed herein and illustrated in the appended drawings relates generally to board games and apparatus for conducting progressive contests upon such devices. More specifically, the present invention relates to a board game apparatus arranged and adapted for simulating archery tournament contests upon a playing board.

A number of board game devices have been developed for simulating a variety of activities, which are otherwise considered outdoors sports. However, the ancient sport of field archery is not known to have been previously adapted, by means of suitable apparatus, for simulated contests within the confines of a game board.

OBJECTS One object of this invention is to provide an apparatus which is arranged and adapted for simulating tournament archery contests upon a game board.

The second object of the invention is to provide a board game apparatus, adapted for selectably indicating which of alternatively applicable bodies'of regulation has been selected for governing the progress of play of a board game.

A further object of the invention is to provide a game board device, comprising a plurality of separable board elements, which may be employed simultaneously in accordance with different sets of playing rules, in substantial simulation of field and animal archery rounds.

Still further objects and features of the disclosed invention will be apparent'from the subjoined specification and claims, when they are considered together with the associated drawings.

DRAWINGS FIG. 1 is a plan view showing a first game board,

-bearing a plurality of groups of playing spaces, ar-

ranged in substantial simulation of an archery range; and positioned in playing relation with a second game board, substantial portions of which have been eliminated in the drawing for clarity of representation.

FIG. 2 is an enlarged view in perspective, showing a butt element, which is otherwise illustrated in one position of use in FIG. 1.

FIG. 3 is an enlarged plan view, showing one display face of a target element, otherwise shown in FIG. 1 in association with a butt element.

FIG. 4 is a plan view, showing the upper terminal portion of the butt of FIG. 2, with the target of FIG. 3 arranged in supported playing relation, substantially in the manner indicated in the reduced scale of FIG. 1.

FIG. 5 is a plan view of a first deck of instruction cards, which is adapted for varying the regular progress of play, according to a first method of play upon the game board of FIG. 1.

FIG. 6 is a plan view of a second deck of instruction cards, adapted for determination of scoring values, according to the first method of play upon the game board of FIG. 1.

FIG. 7 is a plan view of a scoreboard, which is specifically adapted for computation of playing scores derived from competitive use of the apparatus of the present invention.

FIG. 8 is a view in elevation of a plurality of visually distinguishable playing pieces, each of which is adapted for indicating the progress of play upon the game board of FIG. 1 in accordance with preferred methods of use of the apparatus of the present invention. I

FIG. 9 is a view in perspective of a die, which has proven to be a suitable means for chance determination of certain aspects of playing progress, in utilization of the apparatus of the present invention according to a first method of its use.

FIG. 10 includes plan views of the display surface of each of two alternately selectable target faces, adapted for alternative display within the butt of FIG. 2, upon the playing board of FIG. 1, for the purpose of signaling the applicability of rules governing a second method of competitive board play.

FIG. 11 is a plan view of a third deck of instruction cards, which is specifically adapted for determination of point values under the preferred body of rules gov-' erning the second method of play upon the game board of FIG. 1.

SUMMARY Briefly summarized, the apparatus of the present invention is seen as a board game, designated generally as 15 in the drawing of FIG. 1, comprising: a playing board 16, bearing a plurality of separately delineated playing areas, numbered 21 through 35, inclusive; each of said playing areas being formed with a plurality of progess spaces 39, arranged in the linear configuration shown in FIG. 1 and terminating in a target space 18; means, designated generally as 40 in FIG. 8, comprising a plurality of playing pieces separately designated as 41, 42, 43 and 44, individually positionable within a playing area 21 (FIG. 1) upon progress spaces 39, for indicating the progress of play upon board 16; means 20, comprising a butt piece 45 (FIG. 2) formed with a target bearing face 46, positionable adjacent target space 18 (FIG. 1), for indicating the direction of movement of progress indicating means 40 within a playing area 21; means, designated generally as 50 in FIG. 1,

comprising a target 51 (FIG. 3), removably securable upon direction indicating means' 20, for designating one of a plurality of predetermined methods of play as governing the progress of play in adjacent progress spaces 39, at times when desired; means 60, comprising a first deck of randomly selectable instruction cards, designated as 61 in FIG. 5, for varying the regular progression of play upon playing area 21 (FIG. 1), at times when method designating means 50 indicates a first of said methods of play is in. effect; means 66, comprising a second deck of randomly selectable instruction cards, designated 67 in FIG. 6, for determining the score value of play upon game board 16, at times when method designating means 50 indicates said first method of play is in effect; and means 70, for chance determination of the rate of regular progress of movable indicating means 40 (FIG. 8) upon progress spaces 39 of playing board 16 (FIG. 1); said means 70 comprising a die 65 (FIG. 9), for determining the score value of play upon game board 16, at times when said first method of play is designated as being in effect by designating means 50 (FIG. 1); and said chance determination means 70 comprising a third deck of randomly selectable instruction cards, designated as 71 in FIG. 1 l, at other times when a second of said methods of play is indicated by'method designating means 50 DESCRIPTION tailed description of the structure of a preferred embodiment of the apparatus of the invention, it will be seen in FIG. 1 that playing board 16 of apparatus is preferably formed with a plurality of separately delineated playing areas, individually designated by the numbers 21 through 35, inclusive. Each of the playing areas thus designated, as for example playing area 21, if formed with aplurality of progress spaces, designated generally as 39, which'are arrangedin the linear configuration seen in FIG. 1. f j

Each such array of progress spaces 39 terminates at one of its opposite ends in a target space 18; which is further identified by the symbol T in the drawing of FIG. 1, and is also provided with a starting space 63,

further designated by the symbol S.

Certain of playing areas 21 may be provided, as desired, with one or more variation spaces 64, further designated by the symbol V in FIG. 1; for the purpose of initiating variations in the regular progress of certain of the games played upon the board 16.

Each of playing areas 21 is further provided with a plurality of animal stake spaces, which are designated generally as 75 in FIG. 1. Each of the animal stake spaces 75 is further identified by display of a symbolic round dot, located within the delineated animal stake space.

It is preferred that each of the several playing areas '21 be provided with at least three separate animal stake spaces, such as spaces 75, .76 and 77, for example. These spaces are arranged in spaced-apart relationship, as desired; so as to simulate the relative positions of the three shooting stakes, which are normally provided in archery fairways equipped for animal round archery competition. It is thus apparent that animal stake spaces 75 may be spaced apart at different intervals,.as

desired, in the arrangement of separately delineated playing areas 21 on playing board 16, in substantial simulation of the arrangement of actual shooting stakes on archery tournamentshooting lanes.

Located immediately adjacent the target space 18 of each playing area '21 is a separately delineated butt Y 4, space 19, whichis preferably arranged transversely of the axis of alignment of laterally adjacent progress spaces 39.

The several progress indicating means 41, 42, 43 and,

44 are thus adapted to be positionable within individual progress spaces 30 of a playing area 21 so as to indicate progressive positions of play along successively arranged progress spaces 39.

9 Means 20, for indicating the direction of movement of playing pieces 40 within a playing area 21, comprise a butt piece 45 (FIG. 2), formed with a target bearing face 46. Oppositely disposed target slots 47 and 48 are formed adjacent face 46 of butt 45.

Butt means 20 are further formed so as to be positionable within butt space 19 of a playing area 21, with target face 46 directed toward the axially aligned progress spaces 39. Such positioning operates to locate target face 46 in substantially axial alignment with progress spaces 39 of playing area 21 and serves to indicate that play upon playing area 21 shall be directed toward the target face 46 of butt 45, in substantial simulation of the progress of archery tournament matches.

Means 50, for designating one of a plurality of predetermined methods of play as governing play in the adjacent progress spaces 39 of a playing area 21, comprise a target 51 (FIG. 3) formed with a display face 52. A suitable symbol 56 is adapted to be indentifiable, by player's, in'association with one of a plurality of methods of conduct of play upon playing board 16.

Symbol 56 is arranged upon display face 52, substantially as shown in FIG. 3 of the drawings, and comprises a design of the well-known bulls-eye configuration. A targetof similar configuration is similarly utilized on tournament archery ranges for use under wellestablished field rules" of archery competition.

Target 51 is further formed so as to be removably p0- sitionable upon target face 46 of butt means 20; and to be securable thereon with a substantial portion of display surface 52 clearly visible, when viewed from the direction of a related playing area 21.

It is thus preferred that target means 50 be formed with a transverse dimension slightly greater than the width dimension of target face 46 of butt piece 45. Such an arrangement permits each target means 50 to be arcuately stressed to the general configuration shown in FIG. 4 and removably secured upon a target face 46 of butt means 20, by insertion of the opposite margins of target means 50 within oppositely disposed slots 47 and 48 of butt 45, substantially in the manner illustrated in FIG. 4 of the drawings.

-When a target means 50 is thus installed upon a butt 45 and located in the playing configuration of FIG. 1, one of the oppositely disposed faces of target means 50 lies in a concealed position,- adjacent face 46 of butt 45, while the opposite face is directed outwardly toward an adjacent playing area 21 in a display position. It is thus apparent that alternately selectable symbols may be borne on opposite sides of target means 50, for alternately indicating either one or the other of two predetermined methods of play as governing the progress of play upon spaces 39 of the adjacent playing area 21.

At times when a target means 50 is so installed upon a butt piece 45 that a surface 52 (FIG. 3), bearing a bulls-eye field face symbol 56, is displayed in the manner previously described, preferred playing rules provide that a predetermined body of board game rules, which substantially simulate established rules governing field rounds of archery competition (said board game rules being set forth in more particularity hereafter), will govern the progress of play in the adjacent playing area 21. At the same time, such a target means 50 may carry a different symbol on the oppois-clirected toward progress spaces 39 of the governed playing area 21 (FIG. 1),,applicable rules of the game provide that a different'body of playing rules, described generally as animal rules, will govern play in the adjacent playing area 21. Such different rules are predetermined soas to be in substantial simulation of generally recognized rules governing animal rounds in archery competition. A preferred body of animal" rules for board play are set forth in some detail hereinafter.

Animal and bird symbols are customarily used interchangeably, in designating the application of animal competition rules in archery tournaments by display of an animal face adjacent a governed archery shooting lane. It is therefore expected that certain of target means 50 may bear an animal symbol 58 on a face 59 (FIG. which is disposed oppositely from a face 52, bearing a target symbol 56 (FIG. 3). On the other hand, certain other of target means 50, bearing bulls-eye symbols 56, may-display on an oppositely disposed face 57 a bird symbol 55, as desired, for similarly designating that animal" rules of board play are then in effect for governing play upon the adjacent playing area 21 of board 16.

Means 70, for chance determination of the rate of regular progress of movable indicating means 40 upon progress spaces 39 (FIG. 1), preferably comprise different elements, under the previously discussed field and animal" rules of play. Thus, when method indicating means 50 calls for field rules to govern play on an adjacent playing area 21, chance determination means 70 comprises a die 65 of well-known configuration. Die 65 (F109) isformed in the usual configuration, so as to be positionable by chance in a manner to indicate one of a plurality of predetermined value designations, in response to a manual throw of the die.

Alternatively, under circumstances where method designating means 50 are arranged, substantially in the manner previously described, to call for the application of animal" rules to the progress of play on an associated playing area 21, chance determination means 70 comprises a deck of randomly selectable animal instruction cards 71 (FIG. 11), each of which is provided with an instruction face 72. The animal scorecard deck 70 preferably comprises at least individual cards,

. each of which bears one or the other of three instruction legends on its face 72, arranged substantially in the manner shown in the example of FIG. 11.

The three preferred legends are as follows: I. KILL! From 1st dot Score 20; From 2nd dot Score 16; From 3rd dot Score 10. 2. WOUND From 1st dot Score 18; From 2nd dot Score 14; From 3rd dot Score 8.

3. MISS Score no points from either first, second,

or third dots.

Deck 70 of animal scorecards 71 preferably includes equal numbers of cards bearing each of the separate legends as set forth and enumerated above.

Under circumstances previously described, wherein method designating means 50 are arranged to announce that field" rules are in effect, for governing play upon adjacent playing area 21, it has been stated that the rate of regular progressof playing pieces 40 upon progress spaces 39 will be determined by operation of a die 65 (FIG. 9). When a players piece is thus progressed to a position upon a symbolically designated variation space 64, (FIG. 1 the regular progression of play upon playing area 21 is thereupon varied, according to instructions drawn from a first deck of randomly selectable field progress variation cards 61 (FIG.

5), each of which is provided with a display face 62.

Variation card deck 60 may comprise 12 cards, for

example. The display face 62 of each card 61 is arranged substantially as shown in the illustration of FIG.

5 in a manner adapted to display individually different instruction legends, suitable for display upon various cards 61, which are as follows:

I. GO AHEAD 3 BLOCKS.

2. GO BACK 3 BLOCKS.

3. GO BACK TO THE STARTING BLOCK.

4. GO AHEAD I BLOCK.

5. GO BACK 1 BLOCK.

6. GO AHEAD 2 BLOCKS OR TO THE TARGET BLOCK.

7. GO BACK 2 BLOCKSOR TO THE STARTING BLOCK.

8. GO AHEAD 4 BLOCK.

9. GO BACK 4 BLOCKS OR TO THE STARTING BLOCK.

10. GO AHEAD TO THE TARGET BLOCK.

11. GO AHEAD 5 BLOCKS OR TO THE TARGET BLOCK.

12. GO AHEAD 6 BLOCKS OR TO THE TARGET BLOCK.

BLOCKS OR TO THE TARGET Means 66 comprise a second deck of randomly se- I lectable field value instruction cards 67 (FIG. 6), which serve to determine the score value of play, at times I when method designating means 50 call for play in the adjacent playing area 21 (FIG. 1)-according to predetermined field rules of board play. Field value card deck 66 preferably comprises 45 individual cards 67, each of which is formed with an information display face 68 (FIG. 6).

Each field value card 67 is preferably arranged to display a score-value designation, in association with an explanatory legend, which is calculated to associate a stated score value with an appropriate archery achievement, reflecting normally demonstrated skill of a competing archer. Such explanatory legends are stated in the established terminology ,of tournament competition, to enhance the apparent degree of simulation between the board game of the invention and full-scale archery competition.

Thus, a preferred arrangement of information legends for display faces 68 of individual field value cards 66 is as follows:

Five-Point Cards 1. In the dead center.

2. In the Po-Po.

. On the money.

. In the bull's-eye.

. Ring cutter.

. Fat shafts score more.

. With those big logs.

. Played the wind right."

. Good release.

10. Vanesalways help."

II. You were lucky when you grabbed the bow. It should have been in the woods. Three-Point Cards 12. Forgot to adjust your sight.

13. Bad release. 1 l4. Forgot to keep your chin down.

7 Used the wrong anchor point. Button sucker. Those big shafts saved you." Be big black circle you were. Dropped your left arm too soon. 20. Shot through your clicker. 2l. String broke. 22. Pinched the neck. 23. Pass through. Zero-Point Cards 24. Left bow at last target. 25. Too high.

26. Too' low. In thewoods.

27. Forgot to adjust your sight."

28. Grabbed the bow.

29. Dropped your arm.

30. You peeked too.soon.

3l. Bent arrow.

33. Broken nock. Draw another card. 34. Bow blew up.

Bent sight.

36. Stabilizer loose.

37. Nocking point too high."

38. Arrow rest too high on bow. 39. Broken strap on sling.

40. Old worn tab. 41. Should have worn a glove."

42. Bottom limb broken on bow. 43, Upper limb' twisted on bow."

44. Rear sight loose.

45. Bounce outQDraw another card.

Detailed examination of the illustration of FIG. 1 will reveal that individual playing areas of board 16, numbered 2lthrough 35, inclusive, are preferably interconnected by irregularly formed lines, representing sequential progress paths, which are designated generally by the numeral 17. Each of-paths 17 serves to indicate thefpreferred sequence of playing progress, from one individual playing area 21 to the next successive area to be played, such as that designated as area 22, for example..Sequential progress paths 17 are thus arranged to connect the butt space 19 of a playing area 21 with the initial progress space 39 which is located most remotely from the. target space 18 of the next successive playing area 22.

In the embodiment of board 16 seen'in FIG. 1, a suitable space 37 is delineated upon the playing board to indicate simulated location of an archery clubhouse, in relation to the various fairways 21. This feature contributes an additional element of realism to the simulation of an archery range in the layout of playing board 16. Adjacent spaces, designated by numerals 38 and 39', serve to locate the preferred playing positions of field value card deck 66 and field progress variation card deck 60, respectively.

Substantial simulation of a conventional outdoor archery facility, adapted for tournament competition, is

further enhanced, in the preferred embodiment of apparatus as seen in FIG. 1 of the drawings, by provision of a second playing board 76; which bears a plurality of playing areas 36, each comprising substantially the same elements shown in the various playing areas 21 of board 16. Individual playing areas 36 of board 76 may be arranged, as desired, in different relative relationships from those shown for playing areas 21 of METHOD OF PLAY UNDER FIELD RULES The apparatus of the present invention is patterned after facilities commonly employed in tournament archery competition. Such competition is sometimes conducted according to two separate and distinct plans of procedure. A match conducted in accordance with the first'of such plans is commonly termed a field round."

Competitive archery procedures, conducted as field rounds, are thus substantially simulated, utilizing the apparatus of the present invention, by board play in groups of four or fewer players. Either one or two groups, preferably comprising a total not exceeding eight players, may play the board game at one time.

One member of each group is assigned responsibility for tabulating and computing the individual scores of each member. The scorekeeper preferably utilizes a scorecard, which may be arranged substantially as shown in FIG. 7 of the drawings. A second member of the group is assigned the responsibility for accurate movement and positioning of that playing piece 40 which is selected to represent the playing position of each individual player on game board 16 (FIG. 1).

One player is designated to deal progress variation cards (FIG. 5) and fi eld value cards 66 (FlG. 6), upon occasion as required under rules set forth hereafter. Each player is responsible for casting the die 65, in his own interest, to determine the rate of regular progress of his playing piece, each in his successive playing turns Thus, the playing piece 40 of each member of an established playing group is placed, in turn, in shooting position upon the shooting space 63, designated by the symbol S, of the first playing area 21 of playing board 16 (FIG. 1).

Each member casts the die 65, in turn, and his playing piece is moved forward from the shooting space 63 toward butt 45 of the associated playing area 21, by a number of progress spaces 39 equal to the value indicated by the thrown die 65, but not beyond target space 18 of shooting lane 21.

Whenever, during the regular progress of a playing piece 40 along successive progress spaces 39 in the manner thus described, a player's piece stops upon a progress variation space 64, designated by the symbol V, that player is dealt a progress variation card 60. Instructions displayed on the card are followed by the player, and the card is replaced at the bottom of the variation card deck 60.

After arrival of his playing piece 40 upon a target space 18, each player passes his next successive throws of the die to those other players in the group who have not yet arrived upon the target space, until all players in the group have achieved the position of target space 18.

When all playing pieces 40 of the members of a given playing group have arrived upon the target space 18 of the first playing area 21, the card dealer deals four field value cards 66 to each member of the playing group.

The four cards thus dealt are representative of the four arrows, which are customarily shot by each tournament contestant on each shooting fairway in a field archery match.

The total of the point values, designated on the four value cards; 66 dealt to each player, constitutes that players score for the target thus playedaThe board game scorekeeper enters the total score for the target, in column 81 (FIG. 7) of the scorecard of the appropriate player. 7

The second element entered for each player, in bonus column 82 of the players scorecard, is an award of bonus points. The bonus award is determined by the sequence of arrival of individual players in the group upon target space 18 during the course of play upon a particular shooting lane 21. Bonus points thus awarded are preferably determined as follows:

1. That archer who arrives first upon the target space 18 points.

2. That archer who arrives second upon target space 18 4 points.

3. That archer who arrives third upon target space. 18

- 3 points.

4. The archer arriving upon the target space 18 last in he group receives no bonus points.

After all scores and bonus points of individual players have been entered on their scorecards, all field value cards 66 are returned to the dealer, who replaces them in the deck and shuffles them in preparation for use during play at the'next target.

When the individual scorecard of each player in the group has been tabulated, as described above, the playing piece of each archer in the group is moved to the next successive playing area 21, as indicated by the progress path l7-delineated upon playing board 16 (FIG. 1). Play upon the next successive fairway, such as fairway 22 for example, thereafter progresses according to the rules set forth above, providing the butt means 20, positioned in associated space 19 of fairway 22, bears a target 50 arranged with a face 52 displaying a bulls-eye field rule symbol 56 (FIG. 3).

Conversely, if the applicable rule designator 50 calls for an animal round on fairway 22, then appropriate rules governing such play, substantially as set forth hereinafter, will be followed in the progress of play upon the second fairway 22. Each successive fairway is thus played, following indicated rules of progress and scoring in each instance, until either or 30 playing area targets have been played. 1

After completion of a match, the scorekeeper totals all scorecards and declares a winner for the playing group. The maximum possible score for fifteen targets, played under field rules," is 375 points. When all playing groups have thus completed a predetermined number of targets (either 15 or 30) the scorekeeper declares a winner for that round.

METHOD OF PLAY UNDER ANIMAL RULES When all playing pieces 40, of a group of players, are progressed to a playing area 21 on which is displayed either a bird symbol 55 or an animal symbol 58 (FIG; 10), the rules governing both playing progress and the scoring of play, on the associated fairway 21, are arranged in substantial simulation of animal round archery competition.

Under such rules, each successive player in a group starts his play upon the subject fairway from a playing piece position in the first of the three spaces which are designed in each playing area 21 by a dot symbol. That is to say that such play is started upon the dot space which is located most remotely from the designated target space 18 of a fairway 21 (FIG. 1), as upon space75 for example. The first player is then dealt one animal card 71 from animal card deck 70 (FIG. 11).

The display face 72 of the card 71 thus dealt carries a formula by which the score for that play may be determined, according to the position of playing piece 46, of the player drawing the card, at the time the card is drawn. Thus, if the players piece is at the first shooting stake position, designated as 75 in FIG. 1, at the time of the draw, and he draws an animal card 71 announcing he has scored a wound shot, the scorekeeper records 18 points for the target being played.

After thus scoring, a players piece 40 remains in place, to mark the shooting stake space 75 from which the scoring play originated. Whenever a player draws an animal scorecard 7-1 announcing a miss he receives no score and his playing piece 40 is moved to the next successive shooting stake space, which is designated on playing board 16 by a dot symbol. For example, if a player scores an animal miss from the first stake space 75, his playing piece is then advanced therefrom to a position within the second stake space From the new position the player is dealt a new aniwound card in that position receive either 16 or 14 points, respectively, according to the point values specified on the drawn card 71.

, If such a player draws a card labeled miss at the second stake space 76, he receives no score and his playing piece 40 is moved to the third stake position on space 77.- The playing pieces 40 of all players who achieve scores in the position of the second stake on space 76 remain in place upon space 76.

Each player thereafter positioned on the third stake space 77 draws a new animal card 71 and returns to the dealer the card previously dealt for the second stake at space 76. Those players whodraw a kill or wound" card at the third stake of space 77 are awarded either 10 or 8 points, respectively, according to the formula on the drawn card. A player who draws a miss card,

at the third stake on space 77, receives no score for the related target, and the scorekeeper enters zero points for that target on the scorecard of that player.

When all players of a group have thus completed play upon a fairway 21 which is associated with a target 50 arranged to call for play and scoring according to animal rules, all playing pieces 40 are moved to the next successive target playing area 21, which is played in accordance with the predeterminedbody of rules designated by method designating means 50, as displayed upon a butt means 20 adjacent the target space 18 of the appropriate playing area 21.

When fifteen or thirty targets, comprising a match, have been thus played the scorekeeper totals all scorecards of the playing group and declares a winner for that group. The maximum possible score for 15 targets, all played according to animalrules, is 300 points. When all playing groups have finished the number of targets designated as a match, the score-keeper declares a winner for that round.

It will be understood that apparatus constructed according to the present invention may be employed in the conduct of a variety of amusement and recreational programs, employing rules other than those specifically set forth herein. Therefore, the invention, in its broader aspects, is not intended to be confined to specific mechanisms, structural combinations and methods shown and described herein. Departure may be made therefrom, within the scope of the accompanying claims, without departing from principles of the invention, and without foregoing benefits of resulting advantages.

I claim:

1. A game apparatus comprising:

a. a' playing board bearing a plurality of serially aligned progress spaces terminating in a target sp b. playing piece means positionable upon said spaces for indicating the positions of game players; c. support means adjacent said target space for having a display member removably secured thereto;

d. display members selectively removably securable to said support means, each of said display members bearing different symbols which may serve to designate different methods of playing a simulated archery game if the playing rules so provide; and

e. means for chance determination of the number of spaces a playermoves his position indicating means along said progress'spaces.

2. An apparatus according to claim 1 wherein said support means comprises a butt piece formed with a slot for selectively removably receiving said display members.

- 3. An apparatus according to claim 2 wherein said the position of that player's piece on said progress I slot comprises a groove having oppositely disposed spaced apart shoulders and said display members comprise flexible card-like target pieces having a transverse dimension greater than the distance between said shoulders for permitting said target piece to be arcuately stressed and removably secured against said shoulders.

4. An apparatus according to claim 3 wherein said shoulders are formed at an acute'angle to the bottom of said groove.

5. An apparatus according to claim 3 wherein said symbols of said display member target pieces include one symbol depicting an animal and one symbol depicting a bulls-eye type target.

6. An apparatus according to claim 1 wherein:

a. said chance determination means comprises a die and a first deck of progress variation cards comprising a plurality of randomly selectable cards having instruction indicia for indicating movements of said playing piece means; and

b. wherein there is additionally provided a second deck of fluid value cards comprising a plurality of cards having indicia for indicating the scoring points awarded to a player.

7. An apparatus according to claim 1, further comprising a deck of scoring cards bearing indicia for indicating scoring points awarded to a player according to of said scoring cards. 

1. A game apparatus comprising: a. a playing board bearing a plurality of serially aligned progress spaces terminating in a target space; b. playing piece means positionable upon said spaces for indicating the positions of game players; c. support means adjacent said target space for having a display member removably secured thereto; d. display members selectively removably securable to said support means, each of said display members bearing different symbols which may serve to designate different methods of playing a simulated archery game if the playing rules so provide; and e. means for chance determination of the number of spaces a player moves his position indicating means along said progress spaces.
 2. An apparatus according to claim 1 wherein said support means comprises a butt piece formed with a slot for selectively removably receiving said display members.
 3. An apparatus according to claim 2 wherein said slot comprises a groove having oppositely disposed spaced apart shoulders and said display members comprise flexible card-liKe target pieces having a transverse dimension greater than the distance between said shoulders for permitting said target piece to be arcuately stressed and removably secured against said shoulders.
 4. An apparatus according to claim 3 wherein said shoulders are formed at an acute angle to the bottom of said groove.
 5. An apparatus according to claim 3 wherein said symbols of said display member target pieces include one symbol depicting an animal and one symbol depicting a bull''s-eye type target.
 6. An apparatus according to claim 1 wherein: a. said chance determination means comprises a die and a first deck of progress variation cards comprising a plurality of randomly selectable cards having instruction indicia for indicating movements of said playing piece means; and b. wherein there is additionally provided a second deck of fluid value cards comprising a plurality of cards having indicia for indicating the scoring points awarded to a player.
 7. An apparatus according to claim 1, further comprising a deck of scoring cards bearing indicia for indicating scoring points awarded to a player according to the position of that player''s piece on said progress spaces; and wherein distinctive indicia are provided on some of said progress spaces, which indicia may according to playing rules indicate that the player positioned on an indicia bearing space should be given one of said scoring cards. 